Bachelor design guide

From WikID


Initialy, the design guide has been edited by:

Note: In September 2010, the Delft Design Guide has been released, which is the successor of the Bachelor Design Guide. Digital versions of the Delft Design Guide (including clips!) are available as webpages on WikID or as PDF at TU Delft OpenCourseWare.


Product design at Industrial Design Engineering in Delft is regarded as a systematic and structured activity, purposeful and goal-oriented. Due to its complexity, designing requires a structured and systematic approach as well as moments of hightened creativity. This document presents product design theories and product design methods used in the Bachelor curriculum at Industrial Design Engineering in Delft. The objectives of this design guide are threefold:

  1. Design tutors can use this document as a reference manual in order to support students in their learning process.
  2. Students can use this document as a reference manual, managing their personal development of becoming a designer.
  3. The design guide can be used as a tool to manage the learning goals in the design courses of the bachelor curriculum.

The design theories and design methods presented in this document have been used in Delft over the last years in design courses. We restrict ourself deliberately to approaches from Delft. Although we are aware of other design theories, they are not included in this design guide. The design guide is largely based on existing books and articles; where possible we have tried our best to refer to these works in the appropriate form.


Part 1 - Theories about product design

In this section, descriptive theories about product design used in Delft will be presented. These theories originated here within the faculty, but they draw on wider (international) research on and product development.

  1. What is Product design?
  2. Approaches to product design in Delft
  3. The Product innovation process
  4. The Product design process
  5. Phase models of the product design process
  6. The Fish trap model
  7. Vision in product design (VIP)

Part 2 - Design methods

This section will present a variety of design methods which can be used in the product design process. The design methods present­ed here are categorized according to the activity for which they can be used.

  1. Creating a design goal
    1. Strategy wheel
    2. Trend analysis
    3. MET matrix
    4. EcoDesign checklist
    5. EcoDesign strategy wheel
    6. Collage techniques
    7. Process tree
    8. WWWWH
    9. Problem definition
    10. Checklist for generating requirements
    11. Design specification (criteria)
    12. Design vision
  2. Creating product ideas and concepts
    1. Creativity techniques
    2. How to's
    3. Mind map
    4. The brainstorm method
    5. Synectics
    6. Function analysis
    7. Morphological charts
    8. Use scenarios: Written story, storyboard and roleplaying
    9. Checklist for concept generation
    10. Design sketches
    11. Threedimensional models
  3. Decision and selection
    1. C-Box
    2. Itemised response/PMI
    3. VALUe
    4. Harris profile
    5. Datum method
    6. Multiple criteria method
  4. Evaluation of product features
    1. Product simulation and testing
    2. Product concept testing
    3. Product usability evaluation

Part 3 - Competences in design

In this section, techniques and tips are presented that will guide students throughout their learning process of becoming an industrial designer. These techniques and tips will aid the student in his/her development of competences and skills.

  1. Planning a design project
  2. Communicating design results
  3. Reflection
  4. Traps, tricks and strategies during concept development
  5. Working in a team
  6. Finding information
Personal tools
Aspects & Domains